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'App' may improve daily function in schizophrenia A 'brain training' iPad game developed and tested through research at the University of Cambridge, UK, may improve the memory of patients with schizophrenia. Schizophrenia is a long-term mental health condition causing a range of psychological symptoms, from behavior changes to hallucinations and delusions. Psychotic symptoms are reasonably well maintained by current medications; however, patients are still left with debilitating cognitive impairments, including inconsistent memory — and are frequently unable to return to school or work. There are no licensed pharmaceutical treatments to improve cognitive functions for people with schizophrenia. However, there is increasing evidence that computer-assisted training and rehabilitation can help people with schizophrenia overcome some of their symptoms, with better outcomes in daily functioning. Schizophrenia is estimated to cost £13.1 billion per year in total in the UK, so even small improvements in cognitive functions could help patients make the transition to independent living and working and could therefore substantially reduce direct and indirect costs, besides improving the wellbeing and health of patients. In a study published in Philosophical Transactions of the Royal Society B, a team of researchers led by Professor Barbara Sahakian from the Department of Psychiatry at Cambridge University, describe how they developed and tested Wizard an iPad game aimed at improving an individual's episodic memory. Wizard is the result of a nine-month collaboration between psychologists, neuroscientists, a professional game-developer and people with schizophrenia. It is intended to be fun and attention-grabbing while motivating a player to improve episodic memory. A player is rewarded for progress in memory enhancement with additional game activities. It expands a player's sense of independent progress while gaining cognitive training. Twenty-two participants, who had been given a diagnosis of schizophrenia, were assigned to either a (1) cognitive training group or (2) a control group — at random. Participants in the (1) training group played the memory game for a total of eight hours over a four-week period. Participants in the (2) control group continued their treatment as usual.
It is not clear exactly how the apps also improved the patients' daily functioning, but researchers suggest it may be because improvements in memory had a direct impact on global functions or that the cognitive training may have had an indirect impact on functionality by improving general motivation and restoring self-esteem. Or indeed, both these explanations may have played a role in terms of the impact of training on functional outcome. In April 2015, Professor Sahakian and colleagues began a collaboration with the team behind the popular brain training app Peak to produce scientifically-tested cognitive training modules. The collaboration has resulted in the launch today of the Cambridge University & Peak Advanced Training Plan a memory game, available within Peak's iOS app, designed to train visual and episodic memory while promoting learning. The training module is based on the Wizard memory game, developed by Professor Sahakian and colleague Tom Piercy at the Department of Psychiatry at the University of Cambridge. Rights to the Wizard game were licensed to Peak by Cambridge Enterprise, the University's commercialisation company. "This new app will allow the Wizard memory game to become widely available, inexpensively. State-of-the-art neuroscience at the University of Cambridge, combined with the innovative approach at Peak, will help bring the games industry to a new level and promote the benefits of cognitive enhancement," says Professor Sahakian. The game is built for four weeks of training and is priced at $14.99 / £10.99. Abstract Reference |
Dec 8, 2015 Fetal Timeline Maternal Timeline News News Archive
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